![]() I'd get one dead and the others would resurrect the one I just killed and/or a snow baal. The RNG hated me so I had no AoE ranged arrows and I couldn't kill the masks fast enough. ![]() I finally gave up on that build in a zoo on DL6 or 7 (forgot which) when, after killing a good 40 - 50 monsters the slow way, found that the only ones left were about 10 - 20 masks. This was made worse by the monsters casting it a lot and usually multiple monsters casting it on you at the same time. There was also no curse cure so sight range debuffs got so annoying that I was mentally adding "-1000000 fun" to the description of the debuff. It took forever to clear the first couple of zoos and was pretty dull. The first was an axe dual wielder that was built as almost pure melee I think the only non-warrior line was fleshsmithing. '¢ SYSTEMS: Removed previous image loading library.Click to expand.I have been playing a couple of proc heavy builds lately. '¢ SYSTEMS: Rewrote the entire audio engine, fixing various lag issues and lurches when loading from disk. This fixes a bunch of bad things that happen on OS X. '¢ SYSTEMS: Upgraded to SDL version 1.2.15. '¢ NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food. '¢ NEW CONTENT: Some new monsters on the Diggle God expansion floor levels. '¢ NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn't want to delete. '¢ UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs. '¢ UI: Ubercrafting now has filters, which can be highlighted and toggled. '¢ MECHANICS: Changed behaviour of Haematic Phylactery. At present, this only affects melee combat. If your opponent counters, counterattack! If you crit and your opponent blocks, normal damage. If you crit, and your opponent counters, no damage. '¢ MECHANICS: Changes to combat ordering. '¢ MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently. '¢ MECHANICS: Added a bunch of new types of buffs and proccable effects. '¢ MECHANICS: The books (The King in Yellow) and (Malleus Maleficarum) may not immediately kill you any more. '¢ MECHANICS: Various things now scale by things other than Magic Power. '¢ MECHANICS: Wand Lore now also grants additional Magic Resistance. '¢ MECHANICS: Buffed alchemy tree passive bonuses. '¢ MECHANICS: Bleedout Pain is now an amountF tag. '¢ MECHANICS: Holy Hand Grenade is entirely rewritten. '¢ MECHANICS: Blungecap Vampirism now does Necromantic Damage. '¢ NERF: Cheesy Omelette HP restore down from 56 to 36. '¢ FIXED: Haematic Phylactery now works as intended. '¢ FIXED: Don't allow (_) or (.) in the hero's name. '¢ FIXED: Polymorphing now longer closes all of your windows. '¢ FIXED: Pacify effects now respect the amount tag (Emomancy: (Depressing Elemental Blast) now works better.) '¢ FIXED: Invisible Geometries now also drains mana. '¢ FIXED: Invisible Geometries now works as intended. '¢ FIXED: Disable click to move also disables auto-walk to doors. '¢ FIXED: The game will now remember if Disable Click-To-Move is activated. '¢ FIXED: The game will now remember which mods have been loaded. '¢ FIXED: Magic reflection is now in! It reflects missile spells. '¢ FIXED: You can now start the game with pants. '¢ FIXED: You can no longer eat your own belt by right-clicking it. '¢ FIXED: Monsters in mods now load correctly. '¢ FIXED: Mods can now load manTemplateDB.xml. '¢ FIXED: Game lockup when fire fields or other damage fields are deployed off-screen. '¢ FIXED: Area of effect related crashes. '¢ FIXED: Installing all the skill mods will no longer overflow the main mod loader screen. '¢ FIXED: The Mace of Windu now uses the correct art. '¢ FIXED: Uberchests not opening after you load and save. '¢ FIXED: a number of load/save corruption issues. You can now have item levels up to level 20. '¢ FIXED: Item spawning on Levels 11-15 now works correctly. '¢ FIXED: You can now load more than one mod at a time on OS X. '¢ FIXED: (Playing for Both Teams) achievement now works. '¢ FIXED: Bookshelf crashing w/bony wand recipes. '¢ FIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now work '¢ FIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. '¢ FIXED: Breakable walls survive after being loaded and saved. '¢ FIXED: Invisibility now works as it says on the tin. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. '¢ STEAM: All save-games are now cross-platform, as part of Steam Cloud support. How about a lengthy set of patch notes to keep you busy? '¢ STEAM: Steam Cloud support! I don't see anything on Steam's update feed yet, but word on the Gaslamp Games blog is that Dungeons of Dredmor's much-touted v1.0.10 patch has been released across all platforms.
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